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Advanced [show]


Tarhun Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large black jacket. His crest is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Tarhun hails from a village terrorized by goblins. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Joker. Flaws: Selfish. Bonds: Enemies, Adventurer, Rich. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Tarhun Lhamboldennish, Male Dragonborn Fighter 3
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Az-Adar Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'10". He wears white leather gloves, a white jacket, and tight pants, and his gloved hand is found clutching a monstrous two handed axe. He is bald on top and has large auburn tufts of hair around his ears. He has violet eyes.

Personality: He speaks before he thinks and is too direct. Az-Adar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Impulsive. Bonds: Family, Immigrant, Mentor. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Az-Adar Addington, Male Half-Orc Sorcerer 2
Medium (5'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 60 gp. 1 Backpack.


Social Check DCs


Rurik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. He has a small bristly mustache and wavy blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rurik is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a wizard, Rurik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and wants his loneliness to end

Ideals: Justice. Flaws: Ugly, Sensitive. Bonds: Mentor, Slave. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Rurik Graybeard, Male Dwarf Warlock 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)16 (+3) 17 (+3)10 (+0)
Skills Investigation +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Undercommon, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 2000 cp.


Social Check DCs


Dabbledob Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, blue cloak. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and to end his boredom

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Dabbledob Fiddlefen, Male Gnome Warlock 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 16000 cp.


Social Check DCs


Thervan Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky tan painted plate armor. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his feathered tan hat.

Personality: A skeptical and narcissistic man, Thervan's first love is himself. His second love is also himself. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Thervan grew up listening to his mother's many stories. Thervan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thervan decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record, Enemies. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Thervan Arnuanna, Male Elf Monk 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)17 (+3) 15 (+2)15 (+2)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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