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Advanced [show]


Diesa Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'10". She typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. Her moppish white hair is in a traditional bowl cut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Justice. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Diesa Trueblood, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 360 gp.


Social Check DCs


Tree Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown leather gloves, a brown jacket, and tight pants. His cinnamon fur is unkempt and raggedy. His fierce copper eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Map Maker, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Impulsive. Bonds: Poor. Occupation: Server

Voice: Slurs words

Attributes [hide]

Tree Of Winter, Male Tabaxi Rogue 1
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)17 (+3) 12 (+1)17 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Orsik Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long blonde hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Orsik was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To prove his worth to the world.

Flaws: Insomniac, Shy, Impulsive. Bonds: Attractive. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Orsik Hammerstone, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 390 gp.


Social Check DCs


Amnon Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His black hair, when down, is lengthy. His half smiles and red eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Sculptor, who enjoyed hunting, Amnon was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and a strong sense of loyalty to halfling people

Ideals: Philantrophist. Flaws: Emotional, Racist. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Amnon Righteous, Male Tiefling Warlock 1
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 150 gp.


Social Check DCs


Dagger Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white fur has been sun bleached extensively. She wears large thick round spectacles.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is obsessed with a lost civilization.

History: She was born in the west. Dagger abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better trade route.

Motivation: To reunite with her old friends; and she is greedy

Ideals: Athletic. Flaws: Cynical. Bonds: Rich, Adventurer, Immigrant. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Dagger Of Wine, Female Tabaxi Rogue 2
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 370 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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