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Koth Bing, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes, though not visible through his cowl, are brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Koth took refuge in the large cave and found the beat up lance and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Mentor, Nature. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Koth Bing, Male Half-Orc Paladin 2
Medium (6'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 230 gp.


Social Check DCs


Quelenna Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing a long, yellow, dusty cloak. She has wavy white hair. Her eyes are a pleasant gray.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Barber, who enjoyed hunting, Quelenna was taken on many hunting expeditions. She found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes her a fraud; and a need for knowledge about a nearby landmark

Ideals: Persistence, Entrepeneur. Bonds: Adventurer, Nature, Enemies. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Quelenna Ray, Female Half-Elf Aristocrat 2
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Korfel Raethran, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan coat over a white low-cut shirt, and a Stetson hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He has blonde hair. This violet eyed easterner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Korfel took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Korfel never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Optimist. Flaws: Hedonist. Bonds: Nature, In love, Family. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Korfel Raethran, Male Elf Warrior 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)16 (+3) 13 (+1)17 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Silk rope. 1 Good lock. 1 Climber’s kit.


Social Check DCs


Folgûm Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'0" western man, he has the majority of his body covered in plate. His auburn hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the west, but his parents moved at a very young age to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To clean up the streets.

Flaws: Secretive. Bonds: Guardian, Immigrant, Criminal record. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Folgûm Kendal, Male Half-Orc Fighter 2
Medium (5'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 200 sp.


Social Check DCs


Joan Remington, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 6'0". She wears bulky grey painted plate armor, and her gloved hand is found clutching a trident. Her blonde hair is long and unkept. She tend to wears goggles to shield her eyes.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. The war was a terrible time for her, and Joan does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in the east. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Joan was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and she loathes her own lifestyle

Flaws: Ugly, Depressed. Bonds: Enemies, Military, Immigrant. Occupation: Tanner

Voice: American accent

Attributes [hide]

Joan Remington, Female Human Warrior 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs

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