Senteq Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and blue handkerchief worn on his left side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy white hair. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the north, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and wants his loneliness to end
Ideals: Joker. Flaws: Ugly, Disease, Fearful. Bonds: Has a crush, Immigrant. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 22000 cp.
Zepar Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his silver hair down. He has gleaming, smiling silver eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Marry his brother to traveling adventurers; and he is greedy
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Rich, Adventurer, Family. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Matilda Tattersall, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female is wearing a long, grey, dusty cloak. She is tall, broad shouldered and powerfully built. Her white hair is kept up in a ponytail inside a deerstalker hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a great chef.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To protect her home; and to end her boredom
Ideals: Gifted. Flaws: Insane, Ugly, Mundane. Bonds: Military, Guardian. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp. Smoky quartz (50 gp).
Alexandre Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He wears his red hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.
History: He got into the Barber business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: Revenge; and expand his business
Ideals: Persistence. Flaws: Racist. Bonds: Job, Enemies. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Amber (90 gp).
Gerbo Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt, and he perpetually has his dagger ready. He is bald on top and has large golden tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He will rave to anyone who will listen. A true patriot, Gerbo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Gerbo's homeland. Gerbo decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Military, Immigrant. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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