Matilda Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a yellow and brown robe with the hood down. She is muscular with a powerful set of arms. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears a mask on her face.
Personality: She is fixated on the number 70. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She plays an instrument quite well.
History: The child of a Dilettante, who enjoyed hunting, Matilda was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered music. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Insane. Bonds: Nature, Adventurer. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Harriet Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy red pantaloons and a pastel scarf. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. She keeps her silver hair in a flapper bob. Her green eyes dart from person to person.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: From birth she was tutored by a cruel and relentless mentor. Her father took her hunting and taught her how to get in the mind of other creatures. She ran away from her former home and has been making her living as a Actor for the past few years.
Motivation: Wants to work out more often; and she is unsatisfied with her job
Ideals: Athletic. Bonds: Job, Religious, Mentor, Nature. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 40 pp.
Zedaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black deerstalker hat and black clothes. His scarlet crest is long and unkept. He has gleaming, smiling red eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: Many giants want him driven away; and to be a detective again
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Poor, Enemies. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 300 sp. Moss agate (8 gp). 1 Masterwork manacles.
Cairn Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear green pants and tee shirts. He has styled his silver hair well, parting it to the left. His half smiles and red eyes are beguiling and draw you in.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Attractive, Rich. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 60 gp.
Mhurren Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His red hair is still thick. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Mhurren grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Religious. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp. Banded agate (4 gp). Black pearl (600 gp).
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