Fragrant In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She dresses in brown turtlenecks beneath a red coat with blue slacks. She has dyed her greying gray fur a little too much giving a sharp gray color. Her fair skin shows little sign of her aristocratic breeding.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is obsessed with a lost civilization.
History: Fragrant lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Someone believes her a fraud; and an old rival family wants her found
Flaws: Secretive. Bonds: Attractive, Adventurer, Family, Enemies. Occupation: Roofer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Barendd Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown clothing when he does not wear armor. With a patchy red beard and wild red hair. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Barendd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by illithids. Barendd was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To pay off his debts; and a deep hatred of illithids
Ideals: Athletic, Gifted, Philantrophist. Bonds: Adventurer, Enemies, Debt. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 100 gp. 1 Small steel mirror.
Tim Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tim took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He has a crush on the local Baker; and to settle down with his crush
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Nature, Enemies, Has a crush. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp. Rhodochrosite (15 gp).
Jarana Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a perfectly clean shirt and pair of pants. She has shaved her head bald. Her eyes, though not visible through her cowl, are brown.
Personality: Prone to second guessing herself, she comes off as nervous. The war was a terrible time for her, and Jarana does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Miller mother left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life
Flaws: Shy, Depressed, Disease. Bonds: Attractive, Poor, Military. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 370 gp. Rock crystal (60 gp). Iolite (60 gp).
Marastyr Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. Her silver hair is kept up in a ponytail inside a small hat. She wears a mask on her face.
Personality: Aggressive, abrasive, and angry, Marastyr embodies much of what other species detest in the Dwarves. She uses divination through singing.
History: Gifted from a young age, Marastyr studied abroad. Her mother took her hunting and taught her how to get in the mind of other creatures. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature, Adventurer. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Infernal, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 170 gp. 1 Masterwork Common Melee.
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