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Advanced [show]


Sarai Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tattered old clothes. She keeps her black hair in a flapper bob. She wears an eyepatch.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She always tries to repair and not replace. It was this mentality that drove her into the Map Maker business.

History: Born in the west to a Map Maker, Sarai learned a great deal about her father's area of expertise. Her childhood dream was to be a Actor, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and expand her business

Ideals: Athletic, Fighting, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Sarai Wiseacre, Female Halfling Warlock 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)8 (-1) 12 (+1)10 (+0)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. White pearl (110 gp).


Social Check DCs


Korinn Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a green shirt with thin violet vertical stripes and brown pants, and sports empty pouches on her belt. Her bronze crest is slicked back into a classic pompadour. Her eyes are a pleasant gold.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has all her life been fascinated with dancing.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She struck it rich when she found rare goods in large quantities. Days after completing her studies, news broke out that her hometown was attacked by goblins. Korinn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Artistic. Flaws: Secretive, Fearful. Bonds: Rich, Enemies. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Korinn Vangdondalor, Female Dragonborn Commoner 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roondar Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north to a Fisher, Roondar learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He's since become an addict/alcoholic.

Motivation: He's attracted to the PC; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Attractive, Job, Has a crush. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Roondar Bafflestone, Male Gnome Aristocrat 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 90 gp.


Social Check DCs


Azzakh Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries halberds. His top hat is riddled with cuts and holes. His gold eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 5 years old his parents immigrated from the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Azzakh Xephyrbahnor, Male Dragonborn Rogue 3
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3100 sp.


Social Check DCs


Henry Nash, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Henry was born on a far southern plains where he grew up under the tutelage of his father, an expert Dyer. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Immigrant, Debt, Adventurer. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Henry Nash, Male Human Sorcerer 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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