Pyra Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a green coat over a white low-cut shirt, and a Stetson hat upon her head. Her red hair is lengthy and is close to two feet long. She is baby faced.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has a small toy that she constantly fidgets with.
History: A powerful brothel owner made her what she is. She helped her father out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by illithids. Pyra was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Wants to open a new tavern; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly, Addict. Bonds: Enemies, Mentor, Job. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 20 gp.
Tawna Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a fancy red dress. She has wavy black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Tawna was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. During her travels, Tawna and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tawna discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Tawna fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is unsatisfied with her job; and she desires power and/or immortality
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Barrister
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 70 gp.
Glim Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His tied-back hair is black. His eyes, though not visible through his cowl, are amber.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and his religion dominates his actions
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Nature, Rich. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Brown-green garnet (50 gp).
Tordrid Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. Her chestnut hair is slicked back into a classic pompadour. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a big fan of imagination and believes people should spend more time reading and writing.
History: She comes from a rich northern family. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She now mingles about in high society.
Motivation: Regain custody of her son; and she has money and likes to spend it
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich, Family. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
Nalral Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Tailor does. His black hair is smooth and relatively long. His brown eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the east. He helped his mother out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult.
Ideals: Gifted. Bonds: Job, Attractive, Adventurer, Immigrant. Occupation: Tailor
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 20 (+5) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 390 gp.
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Their contribution stands as a beacon of hope for all adventurers!
