Duvamil Sympony, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. Her white hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a criminal king-pin and mafia family Duvamil was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Duvamil decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duvamil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is a bit of a kleptomaniac.
Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Dwarven, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. White pearl (80 gp).
Peter Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, brown, dusty cloak. His silver hair is greasy and uncared for. His eyes are likewise blue.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.
History: Peter lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hasn't been sleeping well lately.
Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well
Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Immigrant, Family, Adventurer. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 60 gp. Sard (50 gp).
Trynnicus Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white crest, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a brothel owner, Trynnicus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Mentor, Criminal record. Occupation: Adventurer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 40 pp. Deep blue spinel (300 gp). Citrine (20 gp).
Everard Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears violet painted combat armor at almost all times. His hair is short and blonde. He has gleaming, smiling gray eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Gifted. Bonds: Rich, Criminal record. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee.
Beloril Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of magic around his neck, and a hammer on his belt, and a wedding ring on his right hand. His top hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.
History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a daughter. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Beloril never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Freshwater pearl (6 gp). 4 Holy water.
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