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Advanced [show]


Gale On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a pastel coat with blue slacks. He is bristling with hidden weapons, mostly hammers and clubs. He keeps his long red fur kept up in a rat tail. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: He was born to a criminal king-pin and mafia family Gale was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gale decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Antagonistic, Hedonist, Disease. Bonds: Criminal record. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Gale On the Water, Male Tabaxi Bard 4
Medium (5'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Draconic, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp. Eye agate (6 gp).


Social Check DCs


Salanop Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her blue boots flare out at the collars. She carries with her a set of daggers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her moppish blonde hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A true patriot, Salanop would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the east, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac, Secretive. Bonds: Military, Immigrant. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Salanop Miggledy, Female Gnome Sorcerer 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 2000 cp.


Social Check DCs


Flame Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'2". She usually wears her brown robe and has her shortspear always slung over her shoulder, and her gloved hand is found clutching a shortspear. Her fur is short and gray. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: A deeply religious woman she believes everything happens for a reason. The war was a terrible time for her, and Flame does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Flame was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.

Motivation: She has money and likes to spend it; and she has a rivalry with the church that dominates her actions

Ideals: Philantrophist. Flaws: Depressed. Bonds: Religious, Military, Rich. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Flame Of Winter, Female Tabaxi Monk 2
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 360 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Arjhan Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears an entirely black suit with blue socks and a vest with buckled shoes. He has no crest. His thin eyebrows rest above his beady gold eyes.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: In love. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Arjhan Jharthraxyn, Male Dragonborn Fighter 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 70 gp. Aquamarine (200 gp).


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown shirt with thin grey vertical stripes and black pants. He has styled his black fur well, parting it to the right. His copper eyes are slightly larger than normal.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Seven took refuge in the old dungeon and found the beat up sai and armor he uses now. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Nature, Family. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Seven Grass, Male Tabaxi Fighter 3
Medium (5'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 15
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 8 (-1)17 (+3) 11 (+0)16 (+3)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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