Kansif Wallace, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is wearing a long, black cloak. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Kansif enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was a mechanic, and taught her how to fix just about anything. She has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and retire the richest woman in the south
Ideals: Persistence, Entrepeneur. Flaws: Insomniac, Hedonist. Bonds: Rich, Attractive. Occupation: Mortician
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 pp. Sard (40 gp).
Whurdred Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she typically wears brown cloth garments or leather armor. Her golden hair is cut short with large spiked bangs in the front. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is fixated on the number 42. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Whurdred took refuge in the old dungeon and found the beat up glaive and armor she uses now. She has drifted from career to career and currently works as a Sculptor.
Motivation: To be a Mason again; and expand her business
Ideals: Optimist. Flaws: Insane. Bonds: In love, Nature, Job. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 gp.
Dara Othronus, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tight fitting tan shirt and pants. She has a long golden ponytail with little hanging trinkets. Her thin eyebrows rest above her beady gray eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is able to make almost anything out of random pieces of junk.
History: She got into the Bellfounder business at a young age. Her father was a soldier and died while she was still young. Dara was left her father's suit of armor and trained in its use and care. She struck the Bellfounder job and began her own company from there.
Motivation: Marry her sister to traveling adventurers; and to unite with her sister
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Deep green spinel (130 gp). Rhodochrosite (13 gp).
Karg Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his morningstar always slung over his shoulder. He has a small bristly mustache and wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Karg was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Karg's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well; and doesn't want to be a sellsword and was forced into it by his family
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Sellsword
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 pp.
Falkrunn Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in an above average manner. Her blonde hair is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Her tongue was cut out and she uses sign language. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Armorer, who enjoyed hunting, Falkrunn was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Falkrunn took refuge in the ruined castle and found the beat up scythe and armor she uses now. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.
Motivation: She would like to get married and retire; and she is currently in port desperately looking for someone to get her out
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Nature, Slave. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp. 1 Everburning torch.
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