Symma Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tattered old clothes. Her hair is cut close to her head. Her ears are large.
Personality: She has always had a great fascination with Halfling culture. She enjoys reading and quiet.
History: She got into the Farmer business at a young age. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 9 years.
Motivation: A strong sense of loyalty to Halfling people; and balancing her hectic life and new farmer responsibilities is difficult
Ideals: Athletic, Logical. Flaws: Ugly, Racist. Bonds: Job. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Draconic, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp. 1 Healer’s kit.
Namfoodle Folkor, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue shirt with thin black vertical stripes and pastel pants. His chestnut hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Borgu Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is silver and curly. His violet eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and expand his business
Ideals: Gifted, Fighting. Flaws: Secretive. Bonds: Job. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 210 gp. 1 Darkwood Shield.
Kite In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fancy brown suit. He keeps his beige fur in a flapper bob. He has green eyes and a brown hat with a green feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Mercenary.
Motivation: Wants a kiss; and he uses money and sex appeal to get what he needs
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Aerdeth Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aerdeth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He invites people to come help in his community garden.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Artistic, Philantrophist. Bonds: Nature. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 50 pp. 1 Masterwork studded leather. 1 Half-Plate.
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