Jillian Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many yellow ritualistic tattoos. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is bald on top and has large blonde tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the recently deceased. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Jillian studied abroad. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Entrepeneur, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Jezean Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a fine chain shirt which she covers with green colored cloaks and clothing. Her crest is greying and her face has many wrinkles. Her eyes are gold and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Bather. She feeds upon the attention of others.
History: Born in the north to a Bather, Jezean learned a great deal about her mother's area of expertise. A freak accident while working with her Marshal mother left her crippled. She has achieved small success as a Bather.
Motivation: She is unsatisfied with her job.
Flaws: Disease. Bonds: Job, Attractive. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 gp.
Adelaide Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a violet costume with the symbols of strength on her torso. Her silver hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food she seems plenty friendly. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Adelaide was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to travel the world and help people.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Ideals: Philantrophist. Bonds: Immigrant, Criminal record, Job, Attractive. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Rhodochrosite (16 gp). Golden yellow topaz (900 gp). Hematite (16 gp). Blue quartz (16 gp).
Adrik Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this southern man wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady blue eyes.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. Adrik is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adrik took refuge in the old dungeon and found the beat up longbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Dwarven people.
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Family, Nature. Occupation: Beggar
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Alexandrite (200 gp).
Irann Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair is unkempt and raggedy. Her ears are large.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Irann hails from a village terrorized by orcs. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Irann and her spouse have recently divorced.
Motivation: Revenge.
Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Enemies. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1400 sp.
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