Godfrey Tyndall, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His golden hair has been sun bleached extensively. His eyes are gray and beady.
Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He wants to get laid; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Religious. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Bertram Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy red hair. He has a dull look in his amber eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the west to a Bricklayer, Bertram learned a great deal about his father's area of expertise. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has worked as a Bricklayer like his father before him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new bricklayer responsibilities is difficult
Flaws: Emotional, Greedy. Bonds: Job, Enemies. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp.
Lone In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is generally well dressed albeit a few years behind the times. She wears her gray fur down. Her amber eyes lackadaisically let the world flow into them.
Personality: Her tongue was cut out and she uses sign language. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Brilliant and gifted she never wanted to apply herself. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Lone was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Enemies, Religious. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 1100 sp. Chrysoprase (60 gp). Rose (60 gp).
Tomph Mitchell, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and very much looks the part of a Assassin. Her auburn hair is thinning but still full. Her ears are large.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a ruthless business woman, a trait she acquired from her father.
History: She got into the Assassin business at a young age. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Disease. Bonds: Job. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Silent In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Sculptor. His fur, while still mostly white, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.
Motivation: He is greedy; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Disciplined. Flaws: Fearful, PTSD. Bonds: Rich, Job. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp. Freshwater pearl (7 gp). Fiery yellow corundum (600 gp). Eye agate (7 gp). 1 Masterwork studded leather.
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