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NPC Generator

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Advanced [show]


Skirt Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she likes to wear pastel tank tops with green skirt. She has no fur. Her eyes are likewise amber.

Personality: She is a Mercenary first and foremost. She believes firmly that knowledge should be universal. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born on a small isolated farm. While studying, she fell in love. They married and had a daughter. She ran away from her former home and has been making her living as a Mercenary for the past few years.

Motivation: To be a Adventurer again.

Flaws: Ugly, Shy. Bonds: Job, Nature, In love. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Skirt Treat, Female Tabaxi Aristocrat 4
Medium (5'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 9 (-1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 cp. 2 Acid flasks. 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs


Mardnab Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has styled her white hair well, parting it to the right. Her green eyes dart from person to person.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great joy in being the best Shipwright in town.

History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has worked as a Shipwright like her father before her.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her old friends

Flaws: Depressed. Bonds: Rich, Job, Military, Adventurer. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Mardnab Daergel, Female Gnome Fighter 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 9 (-1)17 (+3)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp. Deep green spinel (70 gp).


Social Check DCs


Laucian Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears violet trousers with blue and green striped suspenders. He wears various colorful collared shirts. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small forest village. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Laucian Erenaeth, Male Half-Elf Expert 1
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp. Pink pearl (120 gp).


Social Check DCs


Morthos Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses like a well dressed Mercenary does. His whole body is exceptionally muscular. His black hair is slicked back into a classic pompadour. His gold eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Emotional, Hedonist. Bonds: Job, Immigrant, Rich. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Morthos Sympathy, Male Tiefling Warrior 3
Medium (6'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 17000 cp.


Social Check DCs


Halimath Othronus, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears tattered old clothes. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His fierce brown eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Halimath enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Halimath Othronus, Male Elf Commoner 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1700 sp. Hematite (11 gp).


Social Check DCs

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