Uthemar Berevan, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large tan jacket. He has no hair. This brown eyed westerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1900 sp. Alexandrite (200 gp). Jade (160 gp).
Savaran Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She prefers to wear flannel. She wears her bronze crest up. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised in a desert tribe. She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Spy responsibilities is difficult; and to be a actor again
Flaws: Ugly. Bonds: Job, Slave, Nature, Immigrant. Occupation: Spy
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 320 gp.
Bree Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Assassin does, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her blonde hair is cut short. She wears round tiny glasses practically rammed into her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is obsessed with finding treasure.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. Recently the stress of being a Assassin has made it difficult for her to sleep.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Adventurer, Rich. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
Right-Handed Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long gray fur is drawn into a two foot long braid. She is baby faced.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She invites people to come help in her community garden.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Sensitive. Bonds: Military. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Sethrekar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'3" northern man, he wears a lot of dark rich colors, with gold accents. His long blue crest is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Mentor. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!