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Advanced [show]


Halimath Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His left leg appears badly burned and disfigured. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: The child of a Dilettante, who enjoyed hunting, Halimath was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Bonds: Nature, Slave. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Halimath Xiloscient, Male Elf Commoner 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5

Possessions: 110 gp. Bloodstone (30 gp).


Social Check DCs


Therai Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his blue hair to look like a famous performer. His eyes are gold and catlike.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Therai began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Enemies, Has a crush. Occupation: Brewer

Voice: Speaks with lips pursed

Attributes [hide]

Therai Sanity, Male Tiefling Fighter 3
Medium (6'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 12 (+1)20 (+5)
Skills Animal Handling +3, Persuasion +7
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Torinn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His small hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Rich, Religious. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Torinn Baharoosh, Male Dragonborn Ranger 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 gp.


Social Check DCs


Vanuath Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly chestnut, has prominent grey streaks. He has amber eyes and a blue hat with a violet feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He then took over the family business and is one of the better Engraver for hire.

Motivation: To be a Sellsword again.

Ideals: Logical. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Vanuath Floshem, Male Elf Cleric 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 12 (+1)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1700 sp.


Social Check DCs


Anne Astley, Female Human [Permalink]

Personal [hide]

Description: 4'9" and muscular, this eastern woman wears a faded coat and loose pants complete with wide-brimmed hat. She wears her black hair up in a very large beehive style do. She wears a mask on her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.

History: Born in the east to a Doctor, Anne learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing her hectic life and new Doctor responsibilities is difficult; and to reunite with her old friends

Ideals: Athletic, Pacifist. Bonds: Job, Immigrant, Adventurer. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Anne Astley, Female Human Ranger 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3000 cp.


Social Check DCs

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