Driindar Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a broad hat to hide her balding. Her eyes are red.
Personality: A skeptical and narcissistic woman, Driindar's first love is herself. Her second love is also herself. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Slave. Occupation: Bowyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 sp.
Valida Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is chestnut, silky, and of moderate length. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born into a rich family. Valida was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Valida decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Valida managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Half-Plate.
Vistra Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her hair is auburn and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Vistra wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... A true patriot, Vistra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Vistra lived on a farm with her mother, near the main road leading to a nearby town. When Vistra reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Bookbinder they were divorced and she won custody of their daughter. She worked as a Mercenary, and she later adopted a second daughter.
Motivation: An old rival family wants her found.
Ideals: Disciplined, Fighting. Bonds: Attractive, Military, Family. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Reirak Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His hair is black and curly. He is very pretty but has cold, dead eyes.
Personality: Reirak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Reirak took refuge in the old dungeon and found the beat up shield and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Attractive, Nature. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: Just what you see.
Baz Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. He has shaved his head bald. His eyes are blue and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: Baz was born with his mother's beautiful face. In his 17th year, his parents were killed by a drow raid, leaving Baz alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud
Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 210 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!