Vadania Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she prefers to wear tan pants and tee shirts. She is bald on top and has large golden tufts of hair around her ears. She has a tattooed face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born several months after her father was called into army service. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle
Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Military, Religious. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 sp.
Farideh Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She likes to wear black tank tops with blue skirt. Her blue crest is drawn into a tight pony tail with a clover scrunchie. Her face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Farideh embodies much of what other species detest in the Dragonborns. She is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Farideh grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Adventurer. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Katherine Harper, Female Human [Permalink]
Personal [hide]
Description: This western woman wears a brown costume with the symbols of luck on her torso. Her clothes are grease stained in places. With bright white hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is business-like. She takes instructions and follows them to the letter. She believes the world needs to unite to get rid of illithids once and for all.
History: Katherine lived on a farm with her father, near the main road leading to a nearby town. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. Due to her spouse's obsession with being a Laborer they were divorced and she won custody of their daughter. She worked as a Mercenary, and she later adopted a second daughter.
Motivation: Marry her brother to traveling adventurers; and regain custody of her daughter
Ideals: Professionalism. Bonds: Poor, Immigrant, Enemies, Family. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp. Chrysoberyl (150 gp). 1 Darkwood Shield.
Arannis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple blue line shooting up and back down. He is bristling with hidden weapons, mostly axes and hand crossbows. He wears a small hat to cover his moderate length black hair. His eyes are hazel and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sold as a small child to a necromancer, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Professionalism. Bonds: Criminal record, Family, Mentor. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Jezebeth Charity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a bow on her belt. She is portly but not overly obese. She wears a colorful flower in her blue hair. She tend to wears goggles to shield her eyes.
Personality: Jezebeth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Fighting, Extrovert. Flaws: Secretive, Mundane. Bonds: Attractive. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Banded agate (6 gp). Fiery yellow corundum (500 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!