Aldous Clapham, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, green shirt, and brown tie. He has a slight overbite and is overall scrawny. His hair, while still mostly red, has prominent grey streaks. He has amber eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Priest, Aldous learned a great deal about his mother's area of expertise. He has had some formal music training, and achieved minor success. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: He seems to be bored by most things; and expand his business
Ideals: Opinionated, Artistic. Flaws: Fearful, Mundane. Bonds: Job. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 500 sp.
Charles Alton, Male Human [Permalink]
Personal [hide]
Description: A 5'0" southern man, he has the majority of his body covered in plate. He has a long auburn beard with little hanging trinkets. His fierce green eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Stableman business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. He used his abilities to trick people and travel the world for free.
Motivation: He'd like to take his coworkers down a peg; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic. Bonds: Military, Job, Criminal record. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Coral (120 gp).
Kansif Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in black turtlenecks beneath a brown coat with black slacks. Her hair is short and red. Her fierce green eyes like to dwell on things.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Flattery will make her almost putty in your hands.
History: She was born at the edge of vast mountains. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Bricklayer.
Motivation: She is unsatisfied with her job.
Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Nature, Job. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 700 sp.
Anne Sutherland, Female Human [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her moppish red hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp.
Ethereal Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a pastel vest and prefers green and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is muscular with a powerful set of arms. Her red fur is singed and shortened. Her eyes are copper and she is always smoking a pipe.
Personality: Ethereal speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is harsh and unforgiving.
History: She served in the navy to pay for her family's outstanding loans. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Ethereal and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Impeccable, Athletic. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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