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NPC Generator

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Advanced [show]


Sweet Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown tunic with tan highlights, and long blue pants that bunch up around his shoes. He wears a wide-brimmed hat to cover his moderate length cinnamon fur. His eyes are likewise green. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.

History: Sweet was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Poor, Adventurer, Religious. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Sweet Running, Male Tabaxi Cleric 2
Medium (6'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 320 gp. 4 Holy water.


Social Check DCs


Fenriz Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a rose on it. He has wavy red hair. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.

History: Fenriz was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Secretive, Racist. Bonds: Military, Job, Debt. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Fenriz Hope, Male Tiefling Aristocrat 2
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 700 sp. Sardonyx (20 gp). White pearl (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Efferil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries glaives. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Efferil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and retire the richest man in the east

Ideals: Entrepeneur, Fighting, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Efferil Qualanthri, Male Elf Ranger 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Goblin, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2100 sp. Coral (120 gp). Silver pearl (120 gp).


Social Check DCs


Rose Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She wears a red vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her red boots flare out at the collars. She has a hunchback. Her tied-back hair is white. Her otherwise smooth face is marked with small tiny scars.

Personality: She snorts whenever she laughs or is feeling confident. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Rose lived on a farm with her father, near the main road leading to a nearby town. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to raise her children well; and to unite with her sister

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family, Rich. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rose Leagallow, Female Halfling Wizard 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp. 1 Simple lock.


Social Check DCs


Kilvar Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of death on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is knotted and matted. His eyes are brown and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Kilvar Deepdelver, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)11 (+0) 13 (+1)6 (-2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 180 gp.


Social Check DCs

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