Norman Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a violet shirt with thin black vertical stripes and tan pants. His golden hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Norman was born in the south. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Persistence. Flaws: Shy. Bonds: Rich, Religious. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
Blossom Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many red ritualistic tattoos. She wears a custom-built plate barding that's adorned with white lining and desert motifs. She has shaved her head bald. She has several tiny ruby earrings on each ear.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with her god.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She moves from town to town, unable to find a place to settle.
Motivation: She'd like to take her coworkers down a peg; and she has money and likes to spend it
Flaws: Depressed. Bonds: Rich, Religious, Immigrant, Job. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +2
Possessions: Coral (40 gp).
Mormog Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is chestnut and very short. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: Mormog was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon.
Dara Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears tattered old clothes. Her hair is cut close to her head. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is business-like. She takes instructions and follows them to the letter. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted divine powers by her dying sister.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels threatened by others
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 160 pp.
Giselle Sheldon, Female Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brown hair is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Giselle was born the youngest of three triplets. She was an apprentice working in her mother's forge. She now travels the world, in search of power and loot.
Motivation: A deep hatred of illithids; and she is unsatisfied with her job
Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Family, Job. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Jasper (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!