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Kildrak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has black hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Addict, Cynical, Insane, Disease. Bonds: Rich. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Kildrak Gorunn, Male Dwarf Barbarian 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 500 sp.


Social Check DCs


Sannl Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: 4'0" and lanky with angular features, she is an attractive figure. She wears a simple grey robe with white stripes complete with hood. Her white hair is knotted and matted. Her eyes are green and catlike.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has worked as a Architect like her mother before her.

Motivation: A need for knowledge about a nearby landmark; and she has money and likes to spend it

Ideals: Optimist. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Sannl Broodfist, Female Dwarf Expert 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)10 (+0) 12 (+1)8 (-1)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Marigold Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and usually wears her white robe and has her axe always slung over her shoulder. She sports silver long hair. Her eyes are gray and beady.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a great chef.

History: The child of a Junk Dealer, who enjoyed hunting, Marigold was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Marigold took refuge in the ruined castle and found the beat up axe and armor she uses now. She struck the Cartwright job and began her own company from there.

Motivation: Expand her business.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Marigold Shadowquick, Female Halfling Cleric 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp. Chrysoberyl (150 gp). 1 Banded mail.


Social Check DCs


Cloak Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy brown fur. His eyes are copper.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is a Lycanthrope in disguise. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Adventurer, Family. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Cloak Of Shadows, Male Tabaxi Druid 2
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)16 (+3) 13 (+1)16 (+3)
Skills History +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Masterwork Heavy steel shield.


Social Check DCs


Tenena Beren, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and wears suspenders and blue workpants. Her shirt is white, and she wears a heavy blue leather apron most of the time. Her black hair is styled in orderly dreadlocks. Her eyes are amber and beady.

Personality: Prone to second guessing herself, she comes off as nervous. She never wears the same outfit twice, unless she absolutely has to.

History: She was born at the edge of vast forest. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tenena grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tenena. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Tenena Beren, Female Gnome Monk 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)12 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. Coral (50 gp).


Social Check DCs

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