Alexandre Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He is a Lamia in disguise. In his 10th year, his parents were killed by a illithids raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.
Motivation: He wants revenge against illithids.
Ideals: Justice. Bonds: Enemies, Adventurer, Job. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Spyglass.
Egelina Myerscough, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears baggy brown pantaloons and a black scarf. Her silver hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is a Fletcher first and foremost. She believes firmly that knowledge should be universal. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 140 gp. An abacus with copper, silver and gold markers (160 gp). 1 Masterwork Common Melee.
Greethen Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His silver crest is still thick. His face is covered beneath a completely black helmet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He plays an instrument quite well.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Server.
Motivation: Further expansion of business.
Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 700 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Jasmine Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her fierce green eyes like to dwell on things.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised in a plains tribe. She found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Justice. Flaws: Selfish. Bonds: Rich, Nature, Adventurer. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
Possessions: 600 sp.
Jasmine Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'9" has a big stupid grin on her face most of the time. She dresses in collared shirts and wears a proper scarf over her head. She is bald on top and has large white tufts of hair around her ears. Her hazel eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses divination through singing.
History: Born to a Bounty Hunter, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She then took over the family business and is one of the better Dilettante for hire.
Motivation: She is unsatisfied with her job; and to be a bounty hunter again
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
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