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Advanced [show]


Oblar Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large white mantle and cape that has been intricately interwoven into his green robe. His brown hair is singed and shortened. His eyes are blue and beady.

Personality: Confrontational and typically high on some drug or another. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Oblar was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He's since become an addict/alcoholic.

Motivation: He's looking for his big break; and obtaining odd cultural dragonborn artifacts is his passion

Flaws: Ugly, Addict. Bonds: Family, Poor, Adventurer. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Oblar Smoothhands, Male Halfling Wizard 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp. Moonstone (20 gp).


Social Check DCs


Zepar Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. His hair is short and brown. His half smiles and black eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Zepar was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the south; and he wants revenge against goblins

Ideals: Entrepeneur. Bonds: Poor, Attractive, Job, Nature, Enemies. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Zepar Divinity, Male Tiefling Warlock 2
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Ivellios Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, yellow cloak. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: Half-Elven compassion; and further expansion of business

Ideals: Joker, Entrepeneur. Flaws: Fearful, Racist. Bonds: Job. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Ivellios Dmitriyev, Male Half-Elf Paladin 4
Medium (5'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Flask Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a fancy pastel dress. Her lavender fur is slicked back into a classic pompadour. Her fierce copper eyes like to dwell on things.

Personality: A skeptical and narcissistic woman, Flask's first love is herself. Her second love is also herself. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Gifted from a young age, Flask studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted druidic powers by her dying brother.

Motivation: Further expansion of business; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Flask Fang, Female Tabaxi Rogue 3
Medium (5'11") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 3 Alchemist’s fire. 3 Thunderstones. 3 Holy water.


Social Check DCs


Glim Murnig, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this western man wears a blue vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Impeccable, Fighting. Flaws: Ugly, Insane. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Glim Murnig, Male Gnome Paladin 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 13 (+1)18 (+4)
Skills History +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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