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Advanced [show]


Mara Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears skinny pants and wears a yellow and black robe with the hood down, and sports empty pouches on her belt. Her silver hair has been sun bleached extensively. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Marry her sister to traveling adventurers; and she has comitted a past crime that haunts her to this day

Ideals: Optimist, Persistence. Bonds: Criminal record, Rich, Family. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mara Arnuanna, Female Half-Elf Paladin 1
Medium (4'8") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp. Amber (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Lone Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries a battered sickle and tarnished quarterstaff as well. She wears a colorful flower in her white fur. Her half smiles and yellow eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. A true patriot, Lone would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Lone was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Attractive, Military, Poor. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Lone Plume, Female Tabaxi Barbarian 1
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 13 (+1)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. 1 Simple lock.


Social Check DCs


Aerdeth Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His red hair has been sun bleached extensively. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Aerdeth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Aerdeth was born on a far western desert where he grew up under the tutelage of his mother, an expert Healer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and balancing his hectic life and new healer responsibilities is difficult

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Aerdeth Jenkins, Male Half-Elf Wizard 2
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Golden yellow topaz (200 gp). Red-brown spinel (50 gp).


Social Check DCs


Vondal Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is an epitome of beauty. He wears his golden hair down. He has a dull look in his hazel eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vondal took refuge in the ruined castle and found the beat up spear and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Addict. Bonds: Attractive, Criminal record, Nature. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Vondal Brazzik, Male Dwarf Adept 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 10 (+0)9 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Carlin Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears blue trousers with brown and violet striped suspenders. She wears various colorful collared shirts. Her black hair is lengthy. Her fierce violet eyes like to dwell on things.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is greedy; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Carlin Nucklestamp, Female Gnome Warrior 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 19 (+4)15 (+2) 13 (+1)16 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. 1 Masterwork studded leather.


Social Check DCs

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