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Advanced [show]


Vezera Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a black coat. She has done her best to style her black crest to look like a famous performer. She has red eyes and a black hat with a grey feather.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She enjoys reading and quiet.

History: She was raised in a desert tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she wants revenge against illithids

Ideals: Logical. Bonds: Attractive, Guardian, Nature, Enemies. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Vezera Bhenkumbyrznaax, Female Dragonborn Fighter 3
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 15 (+2)10 (+0) 10 (+0)16 (+3)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. 2 Holy water. 2 Alchemist’s fire. 3 Acid flasks.


Social Check DCs


Qemuel Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a black coat over a white low-cut shirt, and a Stetson hat upon his head. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to hide his balding. He has a dull look in his white eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. When Qemuel reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Fearful, Disease. Bonds: Slave, Military. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Qemuel Blame, Male Tiefling Warlock 3
Medium (6'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 4000 cp.


Social Check DCs


Traki Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. He has a black handlebar mustache and slicked back black hair. His brown eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Expand his business.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Traki Sylvaranth, Male Elf Cleric 1
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp.


Social Check DCs


Fabien Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. His amber eyes are slightly larger than normal.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south his family was never financially stable. A gifted student he started as a Spice Merchant, but he got bored and became a Junk Dealer. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Fabien Reese, Male Gnome Fighter 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 16 (+3)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1700 sp. Brown-green garnet (140 gp). Coral (140 gp). Bloodstone (30 gp). 4 Alchemist’s fire.


Social Check DCs


Naivara Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of sickles on her belt, each one with a amethyst on the hilt. She wears her golden hair up in a very large beehive style do. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Naivara was born the youngest of three triplets. Through the years after Naivara was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Naivara's father didn't care for her much, and the feeling was mutual. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their son. She worked as a Fletcher, and she later adopted a second son.

Motivation: Regain custody of her son.

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Naivara Hill, Female Half-Elf Fighter 2
Medium (5'2") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)10 (+0) 8 (-1)16 (+3)
Skills Athletics +3, Nature +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp. Red-brown spinel (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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