Liftrasa Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She has a slight overbite and is overall scrawny. She has slicked back black hair. This brown eyed southerner is not easily forgotten.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a font of random trivia from the lore and stories she has discovered
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Layabout
Voice: Eastern European accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. Freshwater pearl (8 gp). 1 Masterwork Musical instrument.
Norman Bing, Male Human [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. He has wavy golden hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Marshal, but he got bored and became a Apothecary. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is a bit of a kleptomaniac.
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Job, Criminal record. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Wella Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears many layers of old clothing at all times. She keeps her silver hair in a pixie cut. This blue eyed southerner is not easily forgotten.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Guardian. Occupation: Carter
Voice: Posh accent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp. Rock crystal (20 gp).
Drifting Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a robe, a symbol of death around his neck, and a dagger on his belt. His fur is short and brown. He has hazel eyes and a pastel hat with a grey feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He would rather hide behind his crafts than deal with other people.
History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Impeccable, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Blacksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp.
Trym Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the old dungeon and found the beat up sai and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Ignan, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 gp.
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