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NPC Generator

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Advanced [show]


Caeldrim Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, yellow cloak. His golden hair has been sun bleached extensively. His ears are large.

Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army; and he's in love

Flaws: Ugly, Disease. Bonds: Job, Military, In love, Has a crush. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Caeldrim Morris, Male Half-Elf Monk 2
Medium (5'6") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 15 (+2)10 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. His skin is fair and his fingers are delicate and long. His top hat is riddled with cuts and holes. His eyes are a pleasant hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many giants want him driven away; and a deep hatred of giants

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Hedonist. Bonds: Mentor, Enemies. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Gerald Hallewell, Male Human Wizard 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1000 cp. Citrine (40 gp).


Social Check DCs


Fax Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tight fitting green shirt and pants. His crest, while still mostly rusty, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Family, Military. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Fax Xephyrbahnor, Male Dragonborn Aristocrat 4
Medium (6'3") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kilvar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of strength on his torso, and carries halberds. His white hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Professionalism. Flaws: Antagonistic, Fearful. Bonds: Slave. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Kilvar Burrowfound, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 9 (-1)8 (-1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Uzza Moral, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her lance. Her hair is cut close to her head. Her fierce gold eyes like to dwell on things.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She would rather hide behind her crafts than deal with other people.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. After coming to the age of reason, Uzza took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has never given up on her painting dream.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Military. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Uzza Moral, Female Tiefling Bard 2
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 15 (+2)19 (+4)
Skills Stealth +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 1 Disguise kit.


Social Check DCs

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