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NPC Generator

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Advanced [show]


Andraste Bulsara, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a violet shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has moderate length blonde hair. She has violet eyes and a violet hat with a black feather.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. As long as the job gets done she does not care how it got done.

History: Born to a poor family in the city she treasured whatever gifts she got. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Opinionated, Professionalism. Flaws: Racist. Bonds: Immigrant, Poor. Occupation: Dilettante

Voice: Posh accent

Attributes [hide]

Andraste Bulsara, Female Half-Elf Adept 1
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)16 (+3) 9 (-1)10 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Abyssal, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Oblar Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His white hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Oblar will drive conversation. Oblar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Hedonist, Antagonistic, Greedy. Bonds: Poor, Mentor. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Oblar Appleblossom, Male Halfling Warlock 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 110 gp. 4 Alchemist’s fire.


Social Check DCs


Stannor Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has chestnut hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: The child of a Butcher, who enjoyed hunting, Stannor was taken on many hunting expeditions. Stannor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Shy. Bonds: Job, Nature, Religious. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Stannor Underbough, Male Halfling Barbarian 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 8 (-1)17 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. 3 Thunderstones.


Social Check DCs


Gorbundus Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears skinny pants and wears a black and brown robe with the hood down. His black crest is braided into rings. His fierce red eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gorbundus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gorbundus. Recently he has begun working with bootleggers and crooks.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Antagonistic, Mundane, Greedy. Bonds: Criminal record. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gorbundus Jerynomonis, Male Dragonborn Wizard 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Athletics +6, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp. 1 Everburning torch.


Social Check DCs


Sweet In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She wears baggy brown pantaloons and a green scarf. Her fur is white and curly. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Sweet speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. A true patriot, Sweet would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born in the north, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sweet fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for her; and she wants nothing more than to rejoin the army

Ideals: Impeccable, Fighting. Bonds: Attractive, Military, Immigrant. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Sweet In the Wind, Female Tabaxi Adept 3
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1200 sp. 1 Magnifying glass. 1 Good lock. 1 Backpack.


Social Check DCs

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