Leaf Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple pastel robe with black stripes complete with hood. He has done his best to style his lavender fur to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Immigrant, Poor. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1400 sp.
Myev Chatham, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is chestnut and curly. She is very pretty but has cold, dead eyes.
Personality: Cocky and sure of herself, she believes she is the best Barkeep born in the past three hundred years. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Myev grew up listening to her father's many stories. Myev abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy.
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +1
Possessions: 30 gp. 1 Darkwood Shield.
Lidda Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her club, and she perpetually has her club ready. Her hair is always cut to a buzz. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She also has developed a complete distrust of the Interpreter profession.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted from career to career and currently works as a Gardener.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 16
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Rock crystal (70 gp).
Daar Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears tight fitting clothing which further accentuates her frame. Her crest is red, silky, and of moderate length. Her half smiles and gold eyes are beguiling and draw you in.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is obsessed with her god.
History: She was born to loving parents in a slum to the east. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Philantrophist, Gifted. Bonds: Attractive, Religious, Poor. Occupation: Painter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp.
Nordak Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears just a grey suit. He is muscular with a powerful set of arms. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.
History: Nordak lived on a farm with his father, near the main road leading to a nearby town. Nordak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nordak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.
Motivation: Doesn't want to be a Layabout and was forced into it by his family.
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Family, Criminal record. Occupation: Layabout
Voice: Farmer accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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