Naivara Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is cut close to her head. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Her father raised her in a mountain cabin. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting drow, the young Naivara began to lead the lost caravan. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud; and revenge
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Bowyer
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Two Llamas Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'0" and is wearing a long, brown cloak. His right hand appears badly burned and disfigured. His brown fur is singed and shortened. He has several tiny aquamarine earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Two Llamas was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Stableman and was forced into it by his family.
Ideals: Impeccable. Flaws: Ugly, Sensitive. Bonds: Rich, Family. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 80 gp. 1 Good lock.
Traulam Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears rags and sports a simple walking cane. Beneath her clothing is a huge mess of scar tissue. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes dart from person to person to random spaces in the air.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Traulam was born the youngest of three triplets. Her father took her hunting and taught her how to get in the mind of other creatures. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their son. She worked as a Shipwright, and she later adopted a second son.
Motivation: She's repulsed by the PC; and her spouse's relatives view her with great suspicion
Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Slave, Family, Nature. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 190 gp. Deep blue spinel (500 gp). Violet garnet (500 gp).
Jebeddo Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time, and is pretty ugly. His red hair is heavily combed to the right. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Jebeddo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Jebeddo and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc
Ideals: Joker. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Sylvan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 41000 sp.
Glim Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a blue and brown handkerchief worn on his left side. His tied-back hair is red. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.
History: Glim lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has dedicated himself to building a better world.
Motivation: Seeks redemption; and an old rival family wants him found
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Family, Adventurer, Criminal record. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!