Gimurt Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a hammer on his belt. His golden hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimurt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Racist, PTSD. Bonds: Mentor. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp. 1 Breastplate.
Gimble Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears blue painted combat armor at almost all times. His brown hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.
Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Bonds: Religious, Family, Criminal record. Occupation: Tanner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Harbek Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with blue pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His white hair is greasy and uncared for. He has a dull look in his blue eyes.
Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Shy, Fearful. Bonds: Religious, Enemies. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Breastplate.
Qemuel Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Butcher does. He carries a battered trident and tarnished spear as well. He wears a feathered hat to cover his moderate length chestnut hair. His white unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Qemuel was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Disease, Antagonistic, Fearful. Bonds: Job. Occupation: Butcher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 40 gp. Violet garnet (600 gp).
Igden Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Igden was born the youngest of three triplets. In his 10th year, his parents were killed by a brigands raid, leaving Igden alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found.
Ideals: Justice. Flaws: PTSD. Bonds: Enemies, Family. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). Solid gold idol (600 gp).
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