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NPC Generator

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Advanced [show]


Vadania Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop hair cut. She is baby faced.

Personality: Vadania speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the north to a Laborer, Vadania learned a great deal about her father's area of expertise. Her father was very strict, and drilled into her lessons on being the perfect lady. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Vadania was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Many gnolls want her driven away.

Ideals: Impeccable. Bonds: Family, Job, Enemies. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Vadania Jacobs, Female Half-Elf Paladin 4
Medium (5'6") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)9 (-1) 17 (+3)13 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 13
Languages Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Sun Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'0" and wears silk and lounges about seductively. Her left leg appears badly burned and disfigured. She sports a flattop fur cut. Her eyes, though not visible through her cowl, are green.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She moved out north to avoid the crime she committed. She has set out to sabotage the competition.

Motivation: Her religion dominates her actions.

Bonds: Attractive, Job, Criminal record, Religious. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Sun Shore, Female Tabaxi Wizard 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. Tiger eye turquoise (11 gp).


Social Check DCs


Euphemia Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her tied-back hair is black. Her fair skin shows little sign of her aristocratic breeding.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a white middle class family as the only child. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and to end her boredom

Ideals: Philantrophist. Flaws: Fearful, Mundane, Insane. Bonds: Attractive. Occupation: Roofer

Voice: Middle-eastern accent

Attributes [hide]

Euphemia Glenfellow, Female Halfling Rogue 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 15 (+2)17 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Loopmottin Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears many layers of old clothing at all times. Her white hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is skeptical of what others tell her and is slow to trust.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She has never given up on her painting dream.

Motivation: She's repulsed by the PC; and retire the richest woman in the west

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Loopmottin Waggletop, Female Gnome Sorcerer 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)9 (-1) 18 (+4)15 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. Alexandrite (1000 gp). Star ruby (1100 gp).


Social Check DCs


Hupe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" eastern man, he typically wears red cloth garments or leather armor. His golden hair is unkempt and raggedy. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: He was born at the edge of vast island. After coming to the age of reason, Hupe took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He's repulsed by the PC; and a deep hatred of goblins

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hupe TellPenny, Male Halfling Aristocrat 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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