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Nalral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is still thick. He has a dull look in his brown eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Nalral is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the east, but his parents moved at a very young age to the north. Nalral was born on a far eastern plains where he grew up under the tutelage of his father, an expert Carter. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Artistic. Bonds: Attractive, Family, Immigrant. Occupation: Carter

Voice: American accent

Attributes [hide]

Nalral Helcral, Male Dwarf Commoner 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 20 (+5)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Thomas Hadlee, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. He has a tattooed face.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: Thomas was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Flaws: Ugly, Insane. Bonds: Adventurer, Family. Occupation: Bookbinder

Voice: Hollow voice

Attributes [hide]

Thomas Hadlee, Male Human Ranger 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 pp.


Social Check DCs


Bathin Speed, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. His red eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Seamstress, Bathin learned a great deal about his mother's area of expertise. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Insane. Bonds: Job, Adventurer, Criminal record. Occupation: Seamstress

Voice: Spits words with contempt

Attributes [hide]

Bathin Speed, Male Tiefling Monk 3
Medium (5'10") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)17 (+3) 8 (-1)13 (+1)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Veloptima Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tattered old clothes. She has styled her chestnut hair well, parting it to the right. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of goblins once and for all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She left for the north, certain she would find work there.

Motivation: Many goblins want her driven away.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Veloptima Rofferton, Female Gnome Expert 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Art In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears professional attire. His fur is orange, silky, and of moderate length. He has a dull look in his amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Art was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Justice, Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Art In the Morning, Male Tabaxi Wizard 2
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Auran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Golden yellow topaz (400 gp). Red spinel (130 gp).


Social Check DCs

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