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NPC Generator

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Advanced [show]


Eberdeb Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Carter uniform. His broad hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a forest tribe. He was taken from his home at a very young age. He became a Carter soon after.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Slave. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Eberdeb Ningel, Male Gnome Ranger 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp. Banded agate (11 gp).


Social Check DCs


Falkrunn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'9" and wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her brown hair is long and unkept. She wears large thick round spectacles.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born to a criminal king-pin and mafia family In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Criminal record, Has a crush. Occupation: Soapmaker

Voice: Jittery and nervous

Attributes [hide]

Falkrunn Trueblood, Female Dwarf Cleric 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Terran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 350 gp.


Social Check DCs


Creega Landon, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her auburn hair is singed and shortened. This brown eyed westerner is not easily forgotten.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Creega grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has money and likes to spend it; and she desires power and/or immortality

Flaws: Ugly. Bonds: Immigrant, Adventurer, Rich. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Creega Landon, Female Half-Orc Paladin 2
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)6 (-2) 13 (+1)11 (+0)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Banded agate (16 gp).


Social Check DCs


Aym Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her blue hair is kept up in a ponytail inside a broad hat. Her eyes are silver and catlike.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Aym enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Aym grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aym took refuge in the large cave and found the beat up dagger and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To be a Miner again; and meet up once more with her childhood friend

Flaws: Hedonist. Bonds: Immigrant, Attractive, Adventurer, Nature, Job. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Aym Sanctuary, Female Tiefling Bard 3
Medium (5'5") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp. Blue quartz (13 gp). Freshwater pearl (13 gp). White pearl (70 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Rurik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, grey cloak. He has a small bristly mustache and wavy black hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Rurik Rakankrak, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1900 sp. Silver comb with moonstones (300 gp). Cloth of gold vestments (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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