Akmen Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He has a large green mantle and cape that has been intricately interwoven into his blue robe. His black hair is greasy and uncared for. His gold eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying sister.
Motivation: He wants revenge against orcs; and to pay off his debts
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Alchemist’s fire.
Tricking Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His cinnamon fur is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Attractive, Poor, Immigrant. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Kristryd Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'9" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her left hand appears badly burned and disfigured. She sports blonde long hair. She wears round tiny glasses practically rammed into her face.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a small toy that she constantly fidgets with.
History: Sold as a small child to a slaver, Kristryd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Days after completing her studies, news broke out that her hometown was attacked by drow. Kristryd was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: To unite with her sister; and many drow want her driven away
Flaws: Addict. Bonds: Adventurer, Mentor, Enemies, Family. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 50 gp. Jasper (50 gp). Eye agate (10 gp). Rose (50 gp). 1 Silk rope.
Cloak Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear brown tank tops with pastel pants, and a wedding ring on his left hand. He wears his yellow fur down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: Cloak was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Some 2 years later his spouse died after the birth of his son. Heartbroken, Cloak never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Disciplined, Pacifist. Bonds: In love, Poor, Adventurer. Occupation: Farmer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Tordrid Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her black hair up in a very large beehive style do. She wears a mask on her face.
Personality: She has a massive crush on the younger sibling of the Architect who has hired her part-time. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable.
Ideals: Athletic. Flaws: Insane. Bonds: Rich, Has a crush, Criminal record. Occupation: Architect
Voice: Soothing and warm
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
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