Panana Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'5" and prefers to wear tan pants and tee shirts. Her chestnut hair is lengthy and is close to two feet long. Her gray eyes have a joyful gleam in them most of the time.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Panana grew up listening to her mother's many stories. She found a children's book about a Gnome Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Revenge; and meet up once more with her childhood friend
Ideals: Philantrophist, Logical, Justice. Bonds: Adventurer, Enemies. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Star rose quartz (80 gp). Banded agate (10 gp). Tiger eye turquoise (10 gp).
Elizabeth Clayton, Female Human [Permalink]
Personal [hide]
Description: She wears brown trousers with grey and blue striped suspenders. She wears various colorful collared shirts. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is greying and her face has many wrinkles. Her amber eyes peer out from beneath her feathered brown hat.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has all her life been fascinated with writing.
History: Elizabeth was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She then took over the family business and is one of the better Shepherd for hire.
Motivation: Someone believes her a fraud; and she desires power and/or immortality
Ideals: Artistic. Flaws: Terse. Bonds: Job, Adventurer, Enemies. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Mreksh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He tends to wear a large green jacket. His blue crest is greasy and uncared for. He is baby faced.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Amber (120 gp).
Ombul High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Bricklayer, and he perpetually has his longsword ready. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes are amber and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.
History: Born in the west his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Bricklayer.
Motivation: Expand his business.
Ideals: Fighting, Joker. Bonds: Job, Immigrant, Poor. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: Smoky quartz (70 gp).
Pyxrin Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is dressed in an above average manner. She has rusty crest. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is fixated on the number 6. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: A powerful slaver made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pyxrin took refuge in the ruined castle and found the beat up scythe and armor she uses now. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is compelled to act according to her religious beliefs; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Attractive, Religious, Mentor, Nature. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Aquan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork studded leather.
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