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NPC Generator

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Advanced [show]


Dee Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She dresses like a well dressed Fisher does. She has a hunchback. With bright auburn hair. She has gleaming, smiling gray eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born in the north her family was never financially stable. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has achieved small success as a Fisher.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Poor. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Dee Appleblossom, Female Halfling Cleric 1
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp.


Social Check DCs


Pelt Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He is muscular with a powerful set of arms. His lavender fur is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: Pelt lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor; and to reunite with his absent mother

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Family. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Pelt Buttons, Male Tabaxi Wizard 2
Medium (6'7") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 100 gp.


Social Check DCs


Windy Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red fur has been sun bleached extensively. His half smiles and blue eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and doesn't want to be a barrister and was forced into it by his family

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Rich, Family. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Windy Of Ebony, Male Tabaxi Warrior 3
Medium (6'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bhevek Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. His white hair is braided into rings. His violet eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Dilettante business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Bonds: Job, Debt. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bhevek Thorngage, Male Halfling Barbarian 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)12 (+1) 15 (+2)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Audhild Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is typically in her Adventurer uniform. She is an epitome of beauty. Her hair is chestnut, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Audhild grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Audhild. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and she feels that her past leaves her morally obligated to help

Flaws: Racist, Shy. Bonds: Job, Attractive, Criminal record. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Audhild Aranore, Female Dwarf Fighter 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 12 (+1)16 (+3)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 40 gp.


Social Check DCs

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