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Advanced [show]


Thorpe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He usually wears his white robe and has his ceremonial dagger always slung over his shoulder. His whole body is exceptionally muscular. His auburn hair is smooth and relatively long. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: A powerful slaver made him what he is. He worked as a nervous Sculptor and found it very stressful. He was granted martial powers by his dying brother.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Immigrant, Attractive, Job, Mentor. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Thorpe Whispermouse, Male Halfling Commoner 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Fallond Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. He has styled his blonde hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Justice, Entrepeneur. Bonds: Nature, Immigrant, Family. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Fallond Fallack, Male Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp. Red-brown spinel (160 gp). 1 Simple lock.


Social Check DCs


Frederick Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has a slight overbite and is overall scrawny. He keeps his long silver hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Frederick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his absent father; and he has passion for adventuring and risk

Ideals: Impeccable, Logical. Flaws: Secretive. Bonds: Attractive, Adventurer, Family. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Frederick Yardley, Male Human Barbarian 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Shifting Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His fur is lavender, silky, and of moderate length. He has yellow eyes and a pastel hat with a violet feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Rich, Criminal record. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Shifting Of Wine, Male Tabaxi Ranger 4
Medium (6'0") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp.


Social Check DCs


Gerbo Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and wears a simple blue robe with grey stripes complete with hood. His right hand appears badly burned and disfigured. His hair is long and brown with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerbo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerbo. He has recently gotten a pet goose that steals things from people.

Motivation: To find somewhere to settle down; and he has decided he is irredeemable

Flaws: Addict, Impulsive, Mundane. Bonds: Criminal record. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Gerbo Gummen, Male Gnome Adept 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Orc, Celestial, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 47000 sp.


Social Check DCs

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