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Advanced [show]


Fargas Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. With a patchy brown beard and wild brown hair. His eyes are blue and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. Fargas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: To unite with his brother; and seeks redemption

Ideals: Impeccable. Flaws: Secretive. Bonds: Military, Criminal record, Family. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Fargas Stoutman, Male Halfling Barbarian 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Salasar Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he dresses in black turtlenecks beneath a red coat with green slacks. His gold crest is drawn into a tight pony tail with a skull scrunchie. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is frequently practicing swordplay.

History: The child of a Dyer, who enjoyed hunting, Salasar was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army

Flaws: Mundane. Bonds: Attractive, Military, Nature, Mentor. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Salasar Shestendeliath, Male Dragonborn Adept 2
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 10 (+0)18 (+4)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10000 cp. 1 Darkwood Shield.


Social Check DCs


Galinndan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. He is bristling with hidden weapons, mostly quarterstaffs and shortbows. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A powerful necromancer made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Galinndan Floshem, Male Elf Fighter 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Chain shirt.


Social Check DCs


Hubert Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears an entirely violet suit with brown socks and a vest with buckled shoes. He has chestnut hair. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of western immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Hubert Dukakis, Male Half-Elf Barbarian 4
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Merihim Glory, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears bulky black painted plate armor, and sports empty pouches on his belt. His chestnut hair has been sun bleached extensively. His eyes are likewise gold.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Merihim grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. He has achieved small success as a Junk Dealer.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: PTSD. Bonds: Job, Adventurer, Family. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Merihim Glory, Male Tiefling Druid 3
Medium (5'7") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)9 (-1) 12 (+1)19 (+4)
Skills Deception +6, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs

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