Werydd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a robe, a symbol of magic around her neck, and a spear on her belt. Her hair is white, silky, and of moderate length. Her eyes are a pleasant hazel.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with lycanthropy at a very young age, Werydd has worked very hard to control her curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Werydd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 50 gp. Amethyst (90 gp).
Torgga Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. She wears her chestnut hair down. She is very pretty but has cold, dead eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She would rather hide behind her crafts than deal with other people.
History: When she was but 5 years old her parents immigrated from the east. Torgga was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Fortune-teller. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she feels kind of lost in life
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Poor, Attractive, Immigrant. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. Carnelian (60 gp). Sardonyx (60 gp). Hematite (10 gp).
Xappan Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'4". He wears skinny pants and wears a green and black robe with the hood down, and his gloved hand is found clutching a bow. His black hair is knotted and matted. His gold eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Xappan is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Justice. Flaws: Depressed, Mundane. Bonds: Nature, Family. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Smoky quartz (40 gp). Red garnet (140 gp).
Three In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fighting clothing, which leaves very little to the imagination. Her cinnamon fur is knotted and matted. Her amber unseeing eyes seem to look past you.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Three and her spouse have recently divorced.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many illithids want her driven away
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor, Enemies. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Red garnet (150 gp).
Emma Nibley, Female Human [Permalink]
Personal [hide]
Description: She wears a brown tunic with red highlights, and long blue pants that bunch up around her shoes. She is portly but not overly obese. Her hair is white, silky, and of moderate length. She has amber eyes and a brown hat with a red feather.
Personality: She snorts whenever she laughs or is feeling confident. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: From birth she was tutored by a cruel and relentless mentor. She moved out east to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to unite with her brother
Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record, Family. Occupation: Dilettante
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
