Erdan Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is long and unkept. His gray eyes are passionate and lively.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Erdan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Shipwright
Voice: Russian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 pp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Masterwork Uncommon Weapon.
Chay Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear red pants and tee shirts. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and sabotage a competitor
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Auran, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp.
Himo Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears yellow trousers with blue and brown striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His blonde hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.
History: Himo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break
Ideals: Impeccable. Flaws: Insane, Lazy. Bonds: Poor, Adventurer. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp. Rose (40 gp).
Burto Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears red painted combat armor at almost all times. His brown hair is cut short. His eyes are likewise blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. Burto was born on a far northern forest where he grew up under the tutelage of his mother, an expert Armorer. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Oppah Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a blue shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her black hair is knotted and matted. She is very pretty but has cold, dead eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the south to a Bellfounder, Oppah learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oppah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Impeccable, Fighting. Bonds: Attractive, Nature, Job. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Abyssal, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Rock crystal (50 gp).
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