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NPC Generator

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Advanced [show]


Ella Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.

Personality: She has a massive crush on the younger sibling of the Fisher who has hired her part-time. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She comes from a rich eastern family. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. After months of barely getting by, Ella managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is content; and she has comitted a past crime that haunts her to this day

Flaws: Mundane. Bonds: Has a crush, Rich, Criminal record, Family. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Ella Gentry, Female Half-Elf Adept 3
Medium (4'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs


Nicholas Harley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of luck around his neck, and a longsword on his belt. His long golden hair reaches down to his waist. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not trust anyone and sleeps with one eye open.

History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Nature, Slave. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Nicholas Harley, Male Human Warrior 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Hamil Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His white hair is smooth and relatively long. He has blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Hamil studied abroad. He was an athlete and attended two major summer competitions. He never won. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Nature, Job. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Hamil Wiseacre, Male Halfling Wizard 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 pp. Obsidian (11 gp).


Social Check DCs


Amnon Charity, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a green collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His brown hair is still thick. His eyes are a pleasant gold.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: The child of northern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Opinionated, Impeccable. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Amnon Charity, Male Tiefling Ranger 1
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)13 (+1) 12 (+1)17 (+3)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Adrik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. His silver hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He left for the east, certain he would find work there.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Adrik Burrowfound, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 390 gp.


Social Check DCs

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