Birel Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a fancy tan dress. She is muscular with a powerful set of arms. Her blonde hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are green.
Personality: Cocky and sure of herself, she believes she is the best Doctor born in the past three hundred years. She enjoys reading and quiet.
History: Birel hails from a village terrorized by orcs. Birel abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she wants revenge against orcs
Ideals: Logical. Flaws: Greedy. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 gp. 1 Masterwork Uncommon Weapon.
Vanchu Shelby, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries with her a set of glaives on her belt, each one with a ruby on the hilt. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes are brown.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting, Disciplined, Gifted. Bonds: Job, Family. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 160 gp. 1 Masterwork Thieves’ tools.
Ombul Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in red turtlenecks beneath a brown coat with tan slacks. He has a chestnut handlebar mustache and slicked back chestnut hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a ruthless business man, a trait he acquired from his mother.
History: Ombul was born in the south. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and to be a interpreter again
Ideals: Entrepeneur, Persistence. Bonds: Attractive, Job, Nature. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. Red-brown spinel (110 gp). 1 Masterwork Common Melee.
Korinn Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a green tunic with red highlights, and long pastel pants that bunch up around her shoes. Her crest is silver and curly. Her red eyes are slightly larger than normal.
Personality: Cocky and sure of herself, she believes she is the best Animal Trainer born in the past three hundred years. She has a small toy that she constantly fidgets with.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Slave Trader, but she was a colossal failure. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Flaws: Addict, Disease. Bonds: Job, Criminal record, Enemies. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 2000 cp. Rhodochrosite (13 gp). Jade (40 gp). Freshwater pearl (13 gp).
Mordai Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man tends to wear a large green jacket. His red hair is smooth and relatively long. His black eyes peer out from beneath his feathered green hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.
History: A powerful necromancer made him what he is. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To find somewhere to settle down; and someone believes him a fraud
Ideals: Athletic, Gifted. Flaws: Sensitive, Mundane. Bonds: Mentor, Enemies. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Celestial, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Eye agate (10 gp).
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