Marastyr Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has no hair. She wears crescent spectacles with a black brim.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is an amazing painter.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Marastyr abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp.
Sun Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in a clean brown cloak covering her clean studded leather. Her red fur is kept up in a ponytail inside a top hat. Her ears are large.
Personality: A skeptical and narcissistic woman, Sun's first love is herself. Her second love is also herself. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Sun was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She has dedicated herself to building a better world.
Motivation: A strong sense of loyalty to Tabaxi people; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Carter
Voice: Stutters
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Stannor Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, red shirt, and black tie. He carries a battered morningstar and tarnished shortspear as well. His chestnut hair is cut short. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich northern family. Stannor abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and wants to work out more often
Ideals: Fighting, Athletic, Philantrophist. Bonds: Rich, Adventurer. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. Tourmaline (100 gp).
Three Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'1". She is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems, and her gloved hand is found clutching a bow. Her fur is red and curly. Her eyes are copper and catlike.
Personality: Always inclined to offer people food she seems plenty friendly. She is harsh and unforgiving.
History: Three was born in the east. At a young age she loved to build and create. Three was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Three decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now mingles about in high society.
Motivation: Find a way to reverse the transformation of her sister; and she's repulsed by the pc
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Daar Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman wears suspenders and green workpants. Her shirt is white, and she wears a heavy green leather apron most of the time. Her clothes are grease stained in places. Her crest is green and very short. She wears round tiny glasses practically rammed into her face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful wizard made her what she is. Daar was born on a far eastern island where she grew up under the tutelage of her father, an expert Interpreter. She left for the east, certain she would find work there.
Motivation: Doesn't want to be a Interpreter and was forced into it by her family; and an old rival family wants her found
Ideals: Extrovert. Flaws: Emotional. Bonds: Poor, Immigrant, Mentor. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 1d4+5, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30 gp.
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