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Advanced [show]


Makaria Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green coat over a pastel low-cut shirt, and a feathered hat upon her head. She carries with her a set of spears, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her dark red hair is singed and shortened. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in a small village she learned the ways of the warrior from her father. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Fighting. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Family. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Makaria Entropy, Female Tiefling Aristocrat 2
Medium (5'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills History +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Adelaide Brownrigg, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is wearing a long, brown cloak. She keeps her long silver hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has a small toy that she constantly fidgets with.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Adelaide abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Adelaide and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adelaide discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Adelaide fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Wants to open a new tavern; and to be a marshal again

Ideals: Philantrophist. Flaws: Ugly, Addict, Disease. Bonds: Adventurer, Job. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Adelaide Brownrigg, Female Human Expert 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Geoffrey Windsor, Male Human [Permalink]

Personal [hide]

Description: A 5'8" western man, he is dressed in an above average manner. His chestnut hair, when down, is lengthy. His eyes are likewise green.

Personality: He can speak with the recently deceased. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Gifted. Bonds: Attractive, Family, Rich, Criminal record. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Windsor, Male Human Druid 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Giant, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Dagger Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His fur is cut close to his head. He has blue eyes.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Dagger Of Claws, Male Tabaxi Bard 2
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 280 gp.


Social Check DCs


Sindri Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He keeps his long golden hair kept up in a rat tail. His eyes are a pleasant amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Immigrant. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Sindri Folkor, Male Gnome Warrior 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 3 Thunderstones.


Social Check DCs

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