Naivara Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She usually wears her tan robe and has her dagger always slung over her shoulder. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is cut jaggedly and amateurishly. Her eyes are likewise green.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Further she is a bit of a stoner and is frequently out of it.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She's since become an addict/alcoholic.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Gifted. Flaws: Disease, Addict, Insomniac. Bonds: Slave. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnoll, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. Blue quartz (12 gp).
Falkrunn Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has dyed her greying red hair a little too much giving a sharp red color. Her fierce brown eyes like to dwell on things.
Personality: Her tongue was cut out and she uses sign language. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Shepherd, Falkrunn learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Shepherd job now, and dutifully fulfills any obligations she has.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she'd like to take her coworkers down a peg
Flaws: Disease, Fearful, Ugly. Bonds: Job, Enemies. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Uncommon Weapon.
Marbas Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black armored body suit, with a simple yellow line shooting up and back down. His silver hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Dyer for hire.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he is greedy
Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 4 Antitoxin. 2 Smokesticks.
William Wakefield, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is renowned for his bright grey suits and hats. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His thin eyebrows rest above his beady blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: William was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to get laid
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Assassin
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
Halimath Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a yellow suit, tan shirt, and brown tie. He has a small bristly mustache and wavy golden hair. His eyes are gray and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the north to a Sellsword, Halimath learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Sellsword.
Motivation: Expand his business.
Ideals: Artistic. Bonds: Job, Slave. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Orc, Gnoll, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Large well-done wool tapestry (200 gp).
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