Varis Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely yellow suit with brown socks and a vest with buckled shoes. His Stetson hat is riddled with cuts and holes. His ears are large.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.
History: He comes from a rich northern family. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.
Motivation: He is wracked by social anxiety; and money/treasure
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Rich, Family. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Common Melee.
Thomas Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is dressed in a clean brown cloak covering his clean studded leather. He has styled his red hair well, parting it to the right. His green eyes peer out from beneath his wide-brimmed brown hat.
Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A few years later when the south was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Disease, Shy. Bonds: Religious, Immigrant. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp. Tourmaline (40 gp).
Raymond Hungate, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long silver hair reaches down to his waist. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is skeptical of what others tell him and is slow to trust.
History: Raymond hails from a village terrorized by dire rats. In his 18th year, his parents were killed by a dire rats raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Dragonborn compassion; and a deep hatred of dire rats
Flaws: Shy, Racist. Bonds: Attractive, Enemies, Job. Occupation: Bather
Voice: Boston accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Nákra Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has styled his silver hair well, parting it to the right. His hazel eyes peer out from beneath his deerstalker black hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his religion dominates his actions
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Criminal record, Religious. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 190 gp.
Drifting Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a pastel shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her red fur is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: She speaks before she thinks and is too direct. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Drifting lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son
Ideals: Athletic, Entrepeneur. Flaws: Impulsive. Bonds: Family, Adventurer. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 400 sp.
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