Sindri Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He wears a Stetson hat to cover his moderate length blonde hair. His hazel eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Dyer, who enjoyed hunting, Sindri was taken on many hunting expeditions. He found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Ugly, Disease, Impulsive. Bonds: Nature, Adventurer. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. 1 Breastplate. 1 Half-Plate. 1 Darkwood Shield.
Frederick Sheldon, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears rags and sports a simple walking cane. His golden hair is kept up in a ponytail inside a Stetson hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Frederick lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Insane. Bonds: Poor, Slave, Family, Adventurer. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork studded leather.
Bardryn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a rose on it. Her chestnut hair is heavily combed to the right. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She got into the Shepherd business at a young age. She moved from fad to fad and when she turned 15 she discovered dancing. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Shepherd
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 pp.
Ea Carrion, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has the majority of her body covered in plate. Her red hair is thinning but still full. Her black eyes are passionate and lively.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She always tries to repair and not replace. It was this mentality that drove her into the Armorer business.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the south was not economically sound they moved to her current location. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle
Ideals: Persistence. Flaws: Secretive. Bonds: Immigrant, Military. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 3000 sp.
Gerard Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a black low-cut shirt, and a Stetson hat upon his head. His hair is golden and curly. His eyes, though not visible through his cowl, are brown.
Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal poetry training, and achieved minor success. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Joker, Artistic. Bonds: Slave, Job, Adventurer. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!
